![]() Identifier by attaching the Bladeburner API functions to an object:Ĭonst FIELD_ANALYSIS_INTERVAL = 10 //Number of minutes between field analysis statesĬonst FIELD_ANALYSIS_DURATION = 5 //Duration in minutesįunction BladeburnerHandler(ns, params) īladeburnerHandler.prototype. Note that this avoids the need of using the bladeburner namespace getCityEstimatedCommunities ( chongqing )) īladeburner handler example. getCityEstimatedPopulation ( chongqing )) tprint ( "Chonqging estimated communities: " + bladeburner. getCit圜haos ( chongqing )) tprint ( "Chongqing estimated pop: " + bladeburner. switchCity ( chongqing )) tprint ( "Chongqing chaos: " + bladeburner. This means that Netscript’s syntax is identical to that of JavaScript, but it does not implement some of the features that JavaScript has. Netscript is simply a subset of JavaScript. switchCity ( "lskgns" )) var chongqing = "Chongqing" tprint ( "Trying to switch to Chongqing: " + bladeburner. When you write scripts in Bitburner, they are written in the Netscript language. getSkillPoints ()) tprint ( "Trying to switch to a nonexistent city: " + bladeburner. ![]() upgradeSkill ( "Cloak" )) tprint ( "Skill Points remaining: " + bladeburner. getSkillLevel ( "Cloak" )) tprint ( "Trying to upgradeSkill: " + bladeburner. getSkillPoints ()) tprint ( "Cloak Skill Level: " + bladeburner. getRank ()) tprint ( "Skill Points: " + bladeburner. getActionTime ( "contract", "Tracking" )) tprint ( "Rank: " + bladeburner. getGeneralActionNames ()) tprint ( bladeburner. Script Editors Bitburner 0.47.0 documentation Script Editors ¶ Third-party libraries are used to implement the game’s Script Editor (s). getBlackOpNames ()) tprint ( bladeburner. getOperationNames ()) tprint ( bladeburner. To navigate between servers and files, mainly. getContractNames ()) tprint ( bladeburner. You can use NetScript, a language made just for this game, or JavaScript, which is an actual language people use.
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