If you can’t figure out what a particular button does, hover your mouse cursor over it and look at the bottom of the program window. For example, the trash can button is obviously used for deleting items. Some are very straightforward because we’ve been exposed to them through other applications. There are a lot of buttons in MagicaVoxel. But if you’re like me and you don’t always like to watch a video guide on everything and instead read about it, I’ll try my best to explain to you five essential basics to know before getting started with MagicaVoxel. A lot of information can be found online, like on the MagicaVoxel website, ArtChanny’s YouTube Channel, and the MagicaVoxel discord server. MagicaVoxel has improved over the years, and its most recent version (0.99.7.0 beta) has really streamlined a lot in regards to its user interface. ![]() Color Management ∘ Bonus: Click All The Things! How to Use MagicaVoxel I highly recommend visiting the create website by the devs (They explain everything pretty well. This is by far not everything you can do, but these are the basics for creating custom content. Now you just have start Teardown and start playing your map Rename the existing file to something like custom_old.vox and rename the file you just moved to custom.vox vox file and move it into the C:\Program Files (x86)\Steam\steamapps\common\Teardown\create\custom folder. Save your file, and navigate to your folder where you saved it. In order to actually destroy your masterpiece, you will need to implement it into Teardown. That makes building a lot simpler, and is also recommended by the developers. You can add empty objects to edit them by pressing the plus icon in the top right. While in object mode, you can press SHIFT while dragging one of the arrows to duplicate the selected objects. In edit mode, you can edit your currently selected object, in object mode, you can move your objects around and arrange them. In order to build complex scenes, you will need to know about the object mode and edit mode.īy pressing tab you can switch between the two. If you want lights, use the “Emit” shader. Select your color and chose the material on the right In order to get windows, light or other effects in your build you will need to open the Render Tab See the material list and combine them properly to get satisfying results. Something to make this more interesting to break. This is a wall, yes but that wouldn’t be fun to break would it.Ī real wall will have some support of some kind, or insulation. But walls aren’t just one Voxel thick and made out of one single material. To create a house, you want to create walls. Randomizing colors by selecting multiple, right-click and RAND (from /create) Edit Colors in the Palette:Ĭreate a gradient between colors by dragging while holding CTRL ALTĬopy colors by dragging while holding CTRL SHIFT The materials are listed on the left, next to the palette and cannot be changed. ![]() Teardown determines the material an object uses by the Index of the color in the color palette.ĭownload this. Let’s delete the default cube by selecting the face tool on erase mode and dragging down on the top of the cube. You can switch between attach and erase mode below it.Īnother useful tool is the face select, that tool enables you to extrude voxels or to delete them. ![]() ![]() The most common tool to use is the Box tool, that is selected by default. (I recommend starting it as an administrator, since MagicaVoxel does not start sometimes otherwise, for me, atleast)Īll the tools to create a model in MacigaVoxel can be found in the top right corner. In order to create content for Teardown, you will have to download MagicaVoxel.Įxtract the folder contents and launch the program. Beginners guide for custom content in Teardown.
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