The issue is, if you're starting your turn with your Club in your hand, I wouldn't normally expect that you'd be able to sheathe the club, grab something out of your pouch (mistletoe), grab something out of your pouch (shamrock), and draw your club again. I do agree that the same hand can do the somatic as is used to hold a material component, access a material component pouch, or hold a spell focus. And if they aren't, I'd challenge them to describe what they think a Druid casting Shillelagh is really supposed to look like, because a Druid walking around carrying two very physically similar but mechanically different big sticks all the time isn't what I think most reasonable people would imagine :) It isn't clear whether its intended that you can handle material components one at a time individually ("I hold my Shield in my left hand, and with my right I grab a sprig of mistletoe and use it, then a shamrock leaf and use it, then finally I draw my club as the final part of casting Shillelagh!"), or if they all have to be in hand (or, replaced by a spell focus or material pouch) at once.īut, there's no problem with just holding a Wooden Staff, so long as your DM is willing to treat the Wooden Staff as an ehanceable Club or Quarterstaff, or with just holding a wooden Quarterstaff, so long as your DM is willing to treat the Quarterstaff as a spell focus Wooden Staff. The problem with just holding a non-focus Club and casting Shillelagh while your other hand holds a Shield is that the material component s are "a club or quarterstaff" AND "mistletoe" AND "a shamrock leaf." Holding a club would only give you one of three required material components, and leave you no free hand to access your component pouch, spell focus, or raw materials to satisfy the other two. It doesn’t matter if it’s the druid’s focus or not. The wood club or staff is the material component. It's just weird to up them since basically what you are doing is just making a strong class stronger. The cantrip is already balanced for a D6/8 versatile die and the same goes with the D4 for PAM. Why you woulkd give them such a huge bonus without any reason. If you need an explanation for why they would lose it if they multiclassed, I would call it a benefit from nature that is withdrawn if a druid isn’t completely devoted to being a druid. It would only become overpowered for characters with extra attack in my view. If a player wants to be a melee druid because that’s the character concept they have and feel that the only way to do it was multiclassing but didn’t want to multiclass, I would give them that option. Why would I do that or why would I make them lose it by multiclassing?Ī single class druid wouldn’t have extra attack. But I would house rule that a druid who is not multiclassed would get 1d10 for versatile damage and maybe even 1d6 for the PAM bonus attack damage.
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